#2 | |
#3 | Learning in Video Game Affinity Spaces |
#4 | |
#5 | Challenges for Games Designers |
#6 | Task-Based Language Teaching - Rod Ellis
- Peter Skehan
- Shaofeng Li
- Natsuko Shintani
- Craig Lambert
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#7 | Wittgenstein's Philosophical Investigations: An Introduction |
#8 | Pervasive Games: Theory and Design - Markus Montola
- Jaakko Stenros
- Annika Waern
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#9 | Solving the Procrastination Puzzle |
#10 | |
#11 | Man, Play and Games - Roger Caillois
- Meyer Barash (Translator)
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#12 | Play and the Human Condition |
#13 | |
#14 | Yokai Attack!: The Japanese Monster Survival Guide |
#15 | |
#16 | |
#17 | |
#18 | Dice Games Properly Explained |
#19 | |
#20 | Moves in Mind Moves in Mind - Fernand Gobet
- Jean Retschitzki
- Alex de Voogt
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#21 | Task-Based Language Teaching |
#22 | Multimodality - Gunther Kress
- Jeff Bezemer
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#23 | Motivation, Language Identity and the L2 Self |
#24 | Values at Play in Digital Games - Mary Flanagan
- Helen Nissenbaum
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#25 | Language Learning with Technology |
#26 | |
#27 | |
#28 | Glued to Games - Scott Rigby
- Richard M. Ryan
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#29 | |
#30 | Digital Game-Based Learning |