Ratings1
Average rating5
There's so much good material here. You could run almost any sci-fi game you can think of. Want to play out Voltron? There's a whole chapter on mechs. Want to pilot a ship and trade goods? Totally doable. How about Starship Troopers? You can make it happen. I have so many ideas I want to run after finishing this book and Kevin Crawford gives you all the tools to come up with even more ideas by generating sectors, planets, societies, missions, NPCs, patrons, and more.