Ratings108
Average rating4.3
4.00/5.00 They will not break me, I will break them.
The third installment of Dungeon Crawler Carl is a an action packed adventure and remain funny and grows into a mature fantasy. The worldbuilding takes a significant step forward, something completely unexpected and deligtfully entertaining.
While the plot is better than the first two books, this book suffers from some relative obscurity in the plot. The authors has done his best in describing the crazy world of this game as much as it can be done on paper, without extensive maps and visual aids. But I was largely unable to follow the mechanics of this floor of the dungeon. The main plot and the significant parts of this world floor are clear, but there is some amount of “trust that the character knows the world” aspect that I did not enjoy very much. I liked being a back-seat game player in this series but that aspect is not feasible in this book.
There are several good character moments and the book is non-stop action and fun. For this reason alone, this series continues to delight, even after looking past the plot armour and mary-sue aspects of carl's character.
One major plot hole that bothers me is this: Everyone, including Carl beleives that Carl is not very intelligent. But Carl figures out everything this book. He never makes any major mistakes. He is never confused. Yes, Cotyia is the "brains" that figures out how the floor works, but we still see Carl plan everything and solve all problems. hmm....