Ratings1,019
Average rating4.1
This was not as strong as I wanted it to be.
Pros: As a capital G Gamer, I was thrilled to see such a strong grasp of the emotional and sociocultural impact of games on the narrative, of the “sides” of the aisle when it comes to design, of the modern nods to cultural shifts in the medium and in PR about it. I liked how strong the side characters were- this was a genuinely fleshed-out world, for the most part. It did make me tear up near the end.
Cons: This meanders. Oh g-d, does it meander. Sometimes I felt I was circling an emotional drain and then the drain would get deeper and the water pressure would lessen. The plot is a tad predictable, and the Big Twist doesn't do enough to really shake up the world beyond the literal shock of it. The deviations from the point of view of our main trio, and the deviations from narrative style, were too jarring, undeveloped, and weakened both the flow and the theming. Too obvious and too long. When they were good, I wished we could go back to them and was bored by the same-old same-old emotional droning hum of the main story. The asides didn't work for me.
I liked this! I won't read it again.