Ratings233
Average rating3.6
If you're into long-winded speculations on morality, free will, and the space-time continuum, than you will enjoy this book immensely because there is not much else going on here. Xenocide is really dialogue heavy, way more than Speaker for the Dead and Ender's Game, even more than the Shadow books I think. And by dialogue I don't just mean conversation, we're talking inner monologues that go one for pages. Some of those can be rather self-deprecating, rivaling Samson Agonistes on the angst-level, but its not unwarranted (Samson was blind, Miro was severely crippled and essentially had everything static in his life ripped out from under him - I think Miro takes that cake). I was a little disappointed that the normal wit used in Orson Scott Card's books was lacking, every once in while it would pop back in and there would be a good laugh and a one-liner you're dying to use on someone, but for the most part things keep pretty serious.
As with Card's ability though, there is still a lot emotional investment going on, and he manages it subtly enough that you don't notice until the anvil drops. I found myself a mess at points asking myself, “Why am I so upset by this? I didn't even like that guy.” There are also a lot of really interesting new characters introduced, keeping things lively, and while some plot points were predictable, it was more satisfying than cliche. So if you're looking for a more plot and action driven story, this is not for you. But if you feel like getting deep into some metaphysical shit, not to mention falling in love with these characters, then have at it.