MelZombi
Mel

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1984
A Playful Production Process: For Game Designers
Brave New World
Cultural Resource Laws and Practice
Don't Make Me Think, Revisited
Don't Make Me Think, Revisited
Games User Research
Ghost Eaters
Ghostland: An American History in Haunted Places
Ghostland: An American History in Haunted Places
Gideon the Ninth
Gory Details
How To Be A Games User Researcher: Run better playtests, reveal usability and UX issues, and make videogames better
In Small Things Forgotten: An Archaeology of Early American Life
Just Enough Research: 2nd Edition
Monsters in America: Our Historical Obsession with the Hideous and the Haunting
Ninth House
On Monsters: An Unnatural History of Our Worst Fears
Quackery: A Brief History of the Worst Ways to Cure Everything
The Art of Game Design: A Book of Lenses
The Call of Cthulhu
The Dead Take the A Train
The Design of Everyday Things
The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
The Left Hand of Darkness
The Man in the High Castle
The Moon Is a Harsh Mistress
The Secret Science of Games
The Victorian Book of the Dead
We Sold Our Souls
Where Late The Sweet Birds Sang