| 10 reads | 4.2 |
| 8 reads | 4 |
| 1 read | 5 |
| 7 reads | 4.43 |
| 644 reads | 4.43 |
| 1,094 reads | 4.02 |
| 205 reads | 4.21 |
| 72 reads | 3.78 |
Introduction to Algorithms - Thomas H. Cormen
- Charles E. Leiserson
- Ronald L. Rivest
- Clifford Stein
| 12 reads | 3.8 |
Algorithms - Sanjoy Dasgupta
- Christos H. Papadimitriou
- Umesh Vazirani
| 1 read | 3 |
| 50 reads | 4.24 |
| 0 reads | 0 |
The Art of Game Design: A Book of Lenses | 15 reads | 3.33 |
| 256 reads | 3.7 |
| 537 reads | 3.98 |
| 7 reads | 3.92 |
Designing Games: A Guide to Engineering Experiences | 0 reads | 0 |
| 3 reads | 4.5 |
| 0 reads | 0 |
Everything is F*cked: A Book About Hope | 81 reads | 3.48 |
| 4 reads | 4 |
| 47 reads | 3.96 |
The Good Immigrant - Varaidzo
- Chimene Suleyman
- Vera Chok
- Daniel York Loh
- Himesh Patel
- Nish Kumar
- Reni Eddo-Lodge
- Wei Ming Kam
- Darren Chetty
- Kieran Yates
- Coco Khan
- Inua Ellams
- Sabrina Mahfouz
- Riz Ahmed
- Sarah Sahim
- Salena Godden
- Miss L.
- Bim Adewunmi
- Vinay Patel
- Musa Okwonga
| 11 reads | 4.43 |
| 2 reads | 4 |
Rules of Play - Katie Salen
- Eric Zimmerman
| 2 reads | 4 |
The Gamer's Guide to Coding | 0 reads | 0 |
The Subtle Art of Not Giving a F*ck: A Counterintuitive Approach to Living a Good Life | 667 reads | 3.56 |
A Theory of Fun for Game Design | 12 reads | 3.89 |
Challenges for Game Designers | 0 reads | 0 |
| 12 reads | 3.45 |
| 170 reads | 3.8 |
| 6 reads | 4.67 |
The chrysanthemum and the sword | 4 reads | 2 |
| 54 reads | 3.9 |
| 54 reads | 3.61 |
| 18 reads | 3.8 |
| 730 reads | 4.02 |
| 1,212 reads | 3.9 |
| 1 read | 0 |