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James

For Sale

#4

The Final Empire, Part 1

2006 • 7 Readers 4.7

#5

Challenges for Games Designers

1 Reader • 342 pages 4

#6

Task-Based Language Teaching

1 Reader • 430 pages

#8

Pervasive Games: Theory and Design

2009 • 1 Reader • 313 pages 5

#9

Solving the Procrastination Puzzle

2013 • 16 Readers • 128 pages 3.6

#11

Man, Play and Games

1958 • 5 Readers • 224 pages

#12

Play and the Human Condition

2014 • 1 Reader • 264 pages

#13

Immaterialism

1 Reader • 140 pages 3

#14

#15

Homo ludens

1938 • 24 Readers • 244 pages 2.5

#16

The Aesthetic of Play

2015 • 2 Readers • 336 pages

#17

Cover 6

2011 • 1 Reader • 168 pages

#18

Dice Games Properly Explained

1999 • 5 Readers 4

#19

The Flickering Mind

2004 • 2 Readers • 528 pages

#20

Cover 4

2004 • 1 Reader • 288 pages

#22

Multimodality

2013 • 1 Reader • 224 pages

#24

Values at Play in Digital Games

2014 • 4 Readers • 207 pages 4

#25

Language Learning with Technology

2013 • 1 Reader • 275 pages

#26

Board Games in 100 Moves

2 Readers • 176 pages

#27

Fear of Physics

1993 • 4 Readers • 288 pages 2.5

#28

Glued to Games

2011 • 2 Readers • 186 pages

#29

Cover 8

2005 • 1 Reader • 396 pages

#30

Digital Game-Based Learning

2000 • 2 Readers • 464 pages 2