The Word for World is Forest | 4 |
| 4 |
A Fatal Thing Happened on the Way to the Forum: Murder in Ancient Rome | 3.75 |
| 4.35 |
| 4.46 |
| 3.5 |
| 3.67 |
| 0 |
| 4 |
| 4.33 |
| 5 |
| 3.7 |
| 5 |
| 3.83 |
| 3.93 |
Vurt: 30th Anniversary Edition | 0 |
Four Thousand Weeks: Time Management for Mortals | 4.26 |
| 0 |
Building a Second Brain: A Proven Method to Organize Your Digital Life and Unlock Your Creative Potential | 3.8 |
| 3.75 |
How to Take Smart Notes: One Simple Technique to Boost Writing, Learning and Thinking – for Students, Academics and Nonfiction Book Writers | 3.98 |
The PARA Method: Simplify, Organize, and Master Your Digital Life | 3.78 |
| 4 |
| 0 |
| 5 |
Creatures of Near Kingdoms | 4 |
Mr-Kr-Gr: The Death-Rolled Kingdom | 0 |
Lorn Song of the Bachelor | 0 |
Monsters, Aliens, and Holes in the Ground: A Guide to Tabletop Roleplaying Games from D&D to Mothership | 0 |
Fly By Night Fly By Night: The Secret Story of Steven Spielberg, Warner Bros, and the Twilight Zone Deaths | 0 |
Monstress, Vol. 1: Awakening | 3.88 |
Monstress, Vol. 1: Awakening | 3.84 |
| 3.5 |
The Creative Act: A Way of Being | 3.53 |
| 4.56 |
| 4.63 |
| 4.23 |
Rubicon: The Triumph and Tragedy of the Roman Republic | 4 |
All-Star Superman, Vol. 1 - Frank Quitely
- Grant Morrison
| 3.95 |
| 4.07 |
| 3.33 |
Vermis, Lost Dungeons and Forbidden Woods | 5 |
| 0 |
| 4.07 |
| 4 |
| 3.72 |
Understanding Comics: The Invisible Art | 4.24 |
| 0 |
| 0 |
| 0 |
| 3.8 |
| 3.9 |
| 3.5 |
| 4.07 |
| 3.54 |
Strange Angel: The Otherworldly Life of Rocket Scientist John Whiteside Parsons | 0 |
| 4.19 |
| 3.25 |
| 0 |
Bird by Bird: Instructions on Writing and Life | 4.18 |
That Book Your Mad Ancestor Wrote | 0 |
All the Living and the Dead: From Embalmers to Executioners, an Exploration of the People Who Have Made Death Their Life's Work | 4.29 |
| 3.94 |
| 3.75 |
Tomorrow, and Tomorrow, and Tomorrow | 4.15 |
| 3.78 |
Slaying the Dragon: A Secret History of Dungeons & Dragons | 4.25 |
| 4.11 |
| 3.97 |
| 2.5 |
Entangled Life: How Fungi Make Our Worlds, Change Our Minds & Shape Our Futures | 4.46 |
Sid Meier's Memoir!: A Life in Computer Games | 4 |
| 4.46 |
| 4.5 |
| 4.39 |
| 4.12 |
Sedated: How Modern Capitalism Created our Mental Health Crisis | 3.5 |
Dead Wake: The Last Crossing of the Lusitania | 3.97 |
The Devil in the White City: Murder, Magic, and Madness at the Fair That Changed America | 4 |
The great god Pan and other horror stories | 4 |
| 5 |
Children of the Fang and Other Genealogies | 4 |
Occultation and Other Stories | 4.17 |
The White People and Other Weird Stories | 0 |
How Should One Read a Book? | 3 |
The Dark Eidolon and Other Fantasies | 5 |
Ancient Sorceries and Other Weird Stories | 3.5 |
| 4 |
| 3.75 |
| 3.93 |
The Black Tides of Heaven | 3.56 |
The Haunting of Tram Car 015 | 3.97 |
Smoke Gets in Your Eyes & Other Lessons from the Crematory | 4.25 |
| 3.92 |
| 4.37 |
| 4.58 |
The Snare of the Tree, and Other Perilous Seductions: Essays on Dangers in Game Design | 0 |
| 4.05 |
| 4.35 |
| 0 |