Postmortems from Game Developer Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games | 2003 | 0 |
Game AI Pro Game AI Pro: Collected Wisdom of Game AI Professionals | 2013 | 0 |
| 2008 | 4 |
Planning Extreme Programming | 2001 | 0 |
| 2007 | 0 |
Game Programming Algorithms and Techniques | 2014 | 0 |
| 2015 | 4 |
Extreme Programming Explained: Embrace Change | 1999 | 4.71 |
A Pattern Language: Towns, Buildings, Construction - Christopher W. Alexander
- Sara Ishikawa
- Murray Silverstein
- Max Jacobson
- Ingrid Fiksdahl-King
- Shlomo Angel
| 1977 | 4.6 |
Console Wars: Sega, Nintendo, and the Battle that Defined a Generation | 2014 | 3.96 |
| 2016 | 3 |
| 2015 | 4.11 |
| 2007 | 2.83 |
Accelerate: Building and Scaling High-Performing Technology Organizations - Nicole Forsgren
- Jez Humble
- Gene Kim
| 2018 | 4.33 |
| 2015 | 0 |
| 2020 | 0 |
| 2023 | 0 |
Characteristics of Games - George Skaff Elias
- Richard Garfield
- K. Robert Gutschera
- Peter Whitley
- Eric Zimmerman
| 2012 | 5 |
| 2020 | 0 |
Game Mechanics - Ernest Adams
- Joris Dormans
| 2012 | 5 |
| 2008 | 0 |
The Ultimate Guide to Video Game Writing and Design - Flint Dille
- John Zuur Platten
| 2006 | 0 |
Software Estimation: Demystifying the Black Art | 2006 | 0 |
| 1996 | 0 |
The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World | 2001 | 4.25 |
Man, Play and Games - Roger Caillois
- Meyer Barash (Translator)
| 1958 | 0 |
Seven Languages in Seven Weeks | 2010 | 4 |
| 2004 | 0 |
| 2015 | 4 |
Growing Object-oriented Software, Guided by Tests | 2010 | 4.33 |
| | 0 |
Programming Elixir: Functional |> Concurrent |> Pragmatic |> Fun | 2013 | 4.67 |
Artificial Intelligence: A Modern Approach - Stuart Russell
- Peter Norvig
| 1994 | 3.75 |
The Algorithm Design Manual | 1997 | 4.4 |
| 2018 | 4.5 |
Programming pearls - Jon L. Bentley
- Patrick Chan
| 1986 | 3.2 |
Challenges for Game Designers | 2008 | 0 |
| 2015 | 0 |
| 2019 | 3.53 |
| 2018 | 0 |
Software Engineering at Google - Titus Winters
- Tom Manshreck
- Hyrum Wright
| 2020 | 4 |
Patterns of Enterprise Application Architecture - Martin Fowler
- David Rice
- Matthew Foemmel
- Edward Hieatt
- Robert Mee
| 2002 | 4.67 |
| 2021 | 3 |
| | 4 |
| | 0 |
A Theory of Fun for Game Design | 2004 | 3.89 |
Learn You a Haskell for Great Good! | 2011 | 4.4 |
| 2015 | 0 |
The Oxford History of Board Games | 1999 | 5 |
The Elements of Computing Systems: Building a Modern Computer from First Principles - Noam Nisan
- Shimon Schocken
| 2005 | 4 |
Just for Fun - Linus Torvalds
- David Diamond
| 2001 | 3.86 |
| 2012 | 4 |
| 2010 | 4 |
| 1938 | 2.5 |
| 1993 | 4.5 |
You Don't Know JS Yet: Scope & Closures | | 0 |
Apprenticeship Patterns - Dave Hoover
- Adewale Oshineye
| 2009 | 4 |
Game Engine Black Book, Wolfenstein 3D | 2017 | 4 |
Land of LISP: Learn to Program in LISP, One Game at a Time! | 2010 | 2 |
Continuous Delivery: Reliable Software Releases Through Build, Test, and Deployment Automation | 2010 | 4.27 |
The DevOps Handbook - Gene Kim
- Jez Humble
- Patrick Debois
- John Willis
| 2015 | 4.25 |
The Legend of Zelda: Majora's Mask | 2020 | 0 |
Rules of Play - Katie Salen
- Eric Zimmerman
| 2003 | 4 |
The Making of Prince of Persia | 2020 | 3.69 |
Zero To Production In Rust | 2022 | 3 |
Design It! : Pragmatic Programmers: From Programmer to Software Architect | | 4.5 |
| | 0 |
| 2012 | 0 |
The Art of Game Design: A Book of Lenses | 2008 | 3.33 |
Seven Concurrency Models In Seven Weeks When Threads Unravel | 2014 | 0 |
| 2007 | 0 |
| 2018 | 0 |
| | 4 |
| | 4.5 |
A Common-Sense Guide to Data Structures and Algorithms: Level Up Your Core Programming Skills | | 4.5 |
Seven Databases in Seven Weeks: A Guide to Modern Databases and the NoSQL Movement - Eric Redmond
- Jim R. Wilson
| 2012 | 4 |
| 2011 | 5 |
| 2017 | 4.5 |
| 2006 | 0 |
How to Design Programs - Matthias Felleisen
- Robert Bruce Findler
- Matthew Flatt
- Shriram Krishnamurthi
| 2018 | 0 |
No Longer Human - Osamu Dazai
- Donald Keene (Translator)
| 1958 | 3.87 |
| 2009 | 3.33 |
| 2020 | 5 |
| 2021 | 4.5 |
Think : a compelling introduction to philosophy | | 4 |
The Undiscovered Self - R.F.C. Hull (Translator)
- Carl Gustav Jung
| 1961 | 4.07 |
The red book = - Carl Gustav Jung
- Mark Kyburz (Translator)
- John Peck (Translator)
| 2009 | 4.83 |
Memories, Dreams, Reflections - Carl Gustav Jung
- Richard Winston (Translator)
- Clara Winston (Translator)
| 1961 | 4.42 |
The Lover Within The Lover Within: Accessing the Lover in the Male Psyche - Robert L. Moore
- Douglas Gillette
| 1993 | 0 |
The Archetypes and the Collective Unconscious - R.F.C. Hull (translator)
- Carl Gustav Jung
| 1959 | 4 |
The Warrior Within The Warrior Within: Accessing the Warrior in the Male Psyche - Robert L. Moore
- Douglas Gillette
| 1992 | 0 |
The Magician Within The Magician Within: Accessing the Shaman in the Male Psyche - Robert L. Moore
- Douglas Gillette
| 1993 | 0 |
| 2003 | 4 |
The King Within The King Within: Accessing the King in the Male Psyche - Robert L. Moore
- Douglas Gillette
| 1992 | 0 |
The Tartar Steppe - Dino Buzzati
- Stuart Hood (Translator)
| 1940 | 4.67 |
What I Learned Losing a Million Dollars | 1994 | 3 |
| 2021 | 4.36 |
The (Mis)Behavior of Markets - Benoît B. Mandelbrot
- Richard L. Hudson
| 1997 | 0 |
| 1988 | 0 |
| 2016 | 3.25 |