linzhang
lin

Design

Position
Details
Rating
Readers Count
Controls
#1
Cover 0

How to Make a Video Game All By Yourself

How to Make a Video Game All By Yourself: 10 steps, just you and a computer
  • Matt Hackett
51 read
#1
Mismatch
Mismatch
  • Kat Holmes
4.754 reads
#1
Cover 6

游戏改变世界

游戏改变世界
  • 简·麦戈尼格尔(Jane McGonigal)
00 reads
#1
Pixel Logic - A Guide to Pixel Art
Pixel Logic - A Guide to Pixel Art
  • Michael Azzi
4.752 reads
#1
Learning Digital Identity: Design, Deploy, and Manage Identity Architectures
Learning Digital Identity: Design, Deploy, and Manage Identity Architectures
  • Phillip J. Windley
00 reads
#1
The Battle for the Life and Beauty of the Earth: A Struggle Between Two World-Systems
The Battle for the Life and Beauty of the Earth: A Struggle Between Two World-Systems
  • Christopher W. Alexander
00 reads
#1
Cover 2

How to Transform Your Ideas into Software Products

How to Transform Your Ideas into Software Products: A step-by-step guide for validating your ideas and bringing them to life!
  • Poornima Vijayashanker
01 read
#1
Laying the Foundations
Laying the Foundations
  • Andrew Couldwell
31 read
#1
How to Fail Successfully: Finding Your Creative Potential Through Mistakes and Challenges
How to Fail Successfully: Finding Your Creative Potential Through Mistakes and Challenges
  • Brandon Stosuy
01 read
#1
Recipes for Decoupling
Recipes for Decoupling
  • Matthias Noback
00 reads
#1
UX for Business: How to Design Valuable Digital Companies
UX for Business: How to Design Valuable Digital Companies
  • Joel Marsh
00 reads
#1
Cover 8

Advanced React

Advanced React: Deep dives, investigations, performance patterns and techniques
  • Nadia Makarevich
00 reads
#1
Visual Delight in Architecture: Daylight, Vision and View
Visual Delight in Architecture: Daylight, Vision and View
  • Lisa Heschong
00 reads
#1
A City is Not a Tree
A City is Not a Tree
  • Christopher W. Alexander
00 reads
#1
Keep Going: 10 Ways to Stay Creative in Good Times and Bad
Keep Going: 10 Ways to Stay Creative in Good Times and Bad
  • Austin Kleon
4.3475 reads
#1
User Friendly: How the Hidden Rules of Design Are Changing the Way We Live, Work, and Play
User Friendly: How the Hidden Rules of Design Are Changing the Way We Live, Work, and Play
  • Cliff Kuang
  • Robert Fabricant
3.8826 reads
#1
How Games Move Us: Emotion by Design
How Games Move Us: Emotion by Design
  • Katherine Isbister
42 reads
#1
Data Visualization: A Practical Introduction
Data Visualization: A Practical Introduction
  • Kieran Healy
00 reads
#1
Notes on the Synthesis of Form
Notes on the Synthesis of Form
  • Christopher Alexander
4.52 reads
#1
The Art of Game Design: A Book of Lenses
The Art of Game Design: A Book of Lenses
  • Jesse Schell
3.418 reads
#1
Principles of Logo Design: A Practical Guide to Creating Effective Signs, Symbols, and Icons
Principles of Logo Design: A Practical Guide to Creating Effective Signs, Symbols, and Icons
  • George Bokhua
00 reads
#1
Once Upon a Pixel: Storytelling and Worldbuilding in Video Games
Once Upon a Pixel: Storytelling and Worldbuilding in Video Games
  • Eddie Paterson
  • Timothy Simpson-Williams
  • Will Cordner
00 reads
#1
The Nature of Order, Four-Volume Set
The Nature of Order, Four-Volume Set
  • Christopher W. Alexander
00 reads
#1
The Creative Habit
The Creative Habit
  • Twyla Tharp
3.9329 reads
#1
Bottlenecks: Aligning UX Design with User Psychology
Bottlenecks: Aligning UX Design with User Psychology
  • David C. Evans
00 reads
#1
Making Futures Work
Making Futures Work
  • Phil Balagtas
01 read
#1
The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
  • Celia Hodent
40 reads
#1
Experience Design: A Participatory Manifesto
Experience Design: A Participatory Manifesto
  • Abraham Burickson
00 reads
#1
Cover 8

The Nature of Design

The Nature of Design: Ecology, Culture, and Human Intention
  • David W. Orr
00 reads
#1
The Innovators: How a Group of Hackers, Geniuses and Geeks Created the Digital Revolution
The Innovators: How a Group of Hackers, Geniuses and Geeks Created the Digital Revolution
  • Walter Isaacson
4.1277 reads
#1
Algorithms Unlocked
Algorithms Unlocked
  • Thomas H. Cormen
41 read
#1
The Science of Storytelling: Why Stories Make Us Human, and How to Tell Them Better
The Science of Storytelling: Why Stories Make Us Human, and How to Tell Them Better
  • Will Storr
4.0819 reads
#1
Writing for Games: Theory and Practice
Writing for Games: Theory and Practice
  • Hannah Nicklin
41 read
#1
Cover 1

Make Your Own Pixel Art

Make Your Own Pixel Art: Create Graphics for Games, Animations, and More!
  • Jennifer Dawe
  • Matthew Humphries
32 reads
#1
Life Between Buildings
Life Between Buildings
  • Jan Gehl
31 read
#1
Implementation Patterns
Implementation Patterns
  • Kent Beck
00 reads
#1
Software Architecture: the Hard Parts
Software Architecture: the Hard Parts
  • Neal Ford
  • Mark Richards
  • Pramod Sadalage
  • Zhamak Dehghani
3.257 reads
#1
Integrated Storytelling by Design
Integrated Storytelling by Design
  • Klaus Sommer Paulsen
00 reads
#1
Storytelling with Data: A Data Visualization Guide for Business Professionals
Storytelling with Data: A Data Visualization Guide for Business Professionals
  • Cole Nussbaumer Knaflic
4.3228 reads
#1
Design for Developers
Design for Developers
  • Stephanie Stimac
00 reads