naviniea
Matt

Nonfiction

#1

Game Engine Architecture

2017 • 5 Readers • 1,042 pages

#1

Game Programming Patterns

2011 • 25 Readers 4.4

#1

Unity in Action

2015 • 3 Readers • 325 pages 4.5

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Digital fundamentals

1965 • 1 Reader • 625 pages

#1

Mathematics for Game Developers

2004 • 1 Reader • 627 pages

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Introduction to Algorithms

2001 • 62 Readers • 1,180 pages 3.9

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Undaunted Courage

1996 • 90 Readers • 521 pages 4

#1

The Splendid Magic of Penny Arcade

2010 • 2 Readers • 178 pages

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Cover 0

2001 • 1 Reader • 269 pages

#1

Game Design

2001 • 1 Reader • 300 pages 4

#1

The Starbucks Experience

2006 • 6 Readers • 208 pages 3.8

#1

The Complete C.S. Lewis Signature Classics

2007 • 8 Readers • 756 pages 4.5

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GUI Bloopers

2000 • 1 Reader • 580 pages

#1

Manga Messiah

3 Readers 5

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Cover 3

2008 • 1 Reader

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Wiring Simplified

1978 • 1 Reader

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Slimed!

2013 • 7 Readers • 320 pages 3

#1

Artificial intelligence

1994 • 36 Readers • 1,153 pages 3.9

#1

Holy Bible: The New King James Version

2001 • 8 Readers • 1,536 pages 3.5

#1

Design Basics Index

2004 • 6 Readers • 360 pages

#1

Game Design Workshop

2018 • 9 Readers • 522 pages 4.5

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The Art of Game Design: A Book of Lenses

2008 • 55 Readers • 520 pages 3.3

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Cover 2

2015 • 1 Reader

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Cover 8

1997 • 1 Reader 4

#1

Solutions and Other Problems

2016 • 168 Readers • 384 pages 4.3

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The New Drawing on the Right Side of the Brain

1979 • 81 Readers • 534 pages 4.1

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Cover 3

1997 • 1 Reader 4

#1

Language

1989 • 1 Reader • 613 pages

#1

Zondervan NIV Study Bible

1985 • 3 Readers • 2,198 pages 5

#1

Design Patterns

1994 • 91 Readers • 416 pages 4

#1

Reality Is Broken

2010 • 63 Readers • 400 pages 3.7

#1

Operating System Concepts

1985 • 13 Readers • 972 pages 3.8

#1

C++ How to Program

1996 • 2 Readers • 1,170 pages

#1

The Practice of the Presence of God

1692 • 43 Readers • 80 pages 4.1