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Average rating3.7
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Interesting read. Falls a little bit into the territory of an apology for video game lovers, but is definitely thought-provoking overall.
Some really cool ideas and concepts. But so verbose and some chapters are just devoid of content.
My notes:
Reality is broken - Jane mcgonigal
Unnecessary obstacles
A goal
Voluntary participation
Happiness that is intrinsically motivated is much more resilient. External motivation is prone to hedonistic adaptation. Law of diminishing returns.
1. We crave satisfying work daily
2. Experience success
3. Social connection
4. Meaning
Reality is unproductive and unclear
Many of us do work that feels more surreal than real. Working in an office, you often find it difficult to see any tangible result from your efforts. What exactly have you accomplished at the end of any given day? Where the chain of cause and effect is opaque and responsibility diffuse, the experience of individual agency can be elusive.
The Case for Working With Your Hands - The New York Times
Failure is necessary to keep the fun going. It increases our sense of agency
Use it in real life. Alternate reality games help make mundane tasks fun: Chore Wars
Or helps recovery from chronic illness etc: SuperBetter
Fascinating view of why we play arbitrary, useless games. The second half of real world application examples got a bit repetitive.