Ratings5
Average rating4.2
A grandmotherly necromancer seeking resolution for her past with the help of her loyal entourage: an undead cat and a spectral knight. A girl on the run from the Eternal Empire for the mysterious power she possesses. When a chance encounter pulls them together, Gam Gam will do what it takes to protect Mina from the rogue sergeant hounding her-including raising the dead. As long as they're dressed for the occasion.
Reviews with the most likes.
A Necromancer Called Gam Gam is a heck of a debut from Adam Holcombe. I can say after finishing it that this book is not what I expected. There are heavy themes here along with the humor I was expecting. But this book hits and it hits hard.
Most reviews are simply either a book is good or a book is bad. The reader enjoyed it or didn't enjoy it. I really liked this book. That's why it got five stars. But it's not about being a good book and enjoying it. It's about connecting with this book on a personal level.
There are four main themes in this book. Life, death, loss, and grief. In one month, I will be without my Granddaddy for a year. I never knew such pain, loss, and grief until his death in June 2022. I still cry at least once a week thinking about him and missing him. After I pray every night, I speak aloud to him letting him know that I love him and miss him so much. I never knew it was possible to grieve this much and to miss someone so.
This book conveys the same sense that I feel with my granddaddy's death. I don't know if the author has experienced a close loss like mine and those in this book, but I think he had to have had. He perfectly conveys feelings and emotions, grief and loss. This book connected with me in such a personal way and that's a credit to the success of the author.
This book wasn't what I thought it would be and it's better for it. Sure, the fantasy tropes are there. There are even battles, un-dead, and more than one type of mancer. But the book is perfectly summed up in one word. I won't reveal that word but it's spoken by an un-dead being that shouldn't be able to talk. You'll know it when you read it.
The author makes a personal connection with me. Some authors may ask, does my work have any real meaning? Does it truly make a difference? Adam, your work has meaning and made a difference!
Also, there's a cat named Nugget. Bonus points for that because I love cats!
This was surprisingly touching! The story of a grandmotherly figure who has become a necromancer after her grandchildren passed away and her relationship with a young girl she rescues from some nefarious actors. Despite its short novella length, there is a surprising amount of character and world building.
The center of the story is the found family - Gam Gam and Mina definitely find a family in each other and the development of that relationship is definitely the soft heart of the tale. They both end up helping each other.
There is also a lovely gentle humour, with its observational nature reminiscent of Pratchett. The whole thing has a lovely coziness to it.
This is as close to a perfect cozy fantasy novella as I have found!
A cat, free from the restraints of flesh, muscle, and organ, stretched on the edge of the wagon, as if that would do anything for its skeletal body. Then it jumped down next to Mina and plodded over to the woman, who had returned to her chair by the fire. A partially- knitted scarf coiled in her lap as she continued to work on it. The skeletal cat found a comfortable piece of the woman’s dress, curled up at her feet, and licked its non- existent crotch with a non- existent tongue.
Twelve-year-old Mina is being pursued by armed men—armed men who had just killed her father. She has a special kind of magic, and those in power want to use her because of it.
She runs across a kindly grandmotherly type who introduces herself as Gam Gam. Gam Gam, it turns out, is a necromancer with a soft spot for endangered little girls. (probably endangered women, and males of all ages, too). She takes her Mina in and promises her safety. Gam Gam is a necromancer and can back up that promise (not definitively, but more than most people can).
They tell each other their stories—Mina tells her why she’s on the run, and Gam Gam tells her that she became a necromancer after the death of her grandchildren so she could resurrect them.
But first, Gam Gam decides that she needs to do something to keep Mina safe.
The bundle of bones at the top of the stove raised its feline skull and looked at Mina, then disregarded her and returned to a nap. Why did skeletal cats need so many naps?
Great question. But that’s not what I want to talk about here.
We see two types of magic portrayed with our two protagonists—with others floating out there in this world for us to encounter in future installments, I assume.
Necromancy is rarely something I’m interested in reading about unless the necromancer is about to be thwarted. I know there are exceptions (including here), but it’s hard to think about magic involving reanimating the dead as a good thing. But Holcombe not only makes that specialty seem interesting but gives the reader a necromancer you can root for.
I really liked the way one of the characters describes Gam Gam’s magic to Mina. It grounded the practice, for starters—you could understand it. It’s also idiosyncratic enough to fit Gam Gam to a T. From that point on, I could see that explanation at work—even when the text doesn’t refer to it.
Now Mina’s magic is a kind I’ve never encountered before—maybe a few things like it (particularly in SF rather than fantasy)—but it took almost no time at all for Holcombe to convey the potential—both for a character in fiction, as well as for an evil empire to exploit. In the hands of someone with little experience—for example, a 12-year-old—it could be dangerous. Okay, it could be dangerous in the hands of anyone, but people with experience would control and target the damage they inflict, a child would just inflict damage.
Having a novel (or novella, in this case) with a great magic system is a good start—but it’s how you convey the use of magic to the reader that’s the make/break point for me. And Holcombe nails this part. Mina’s as well as Gam Gam’s. This is a big selling point for me.
Tears escaped her and raced down her cheeks. Was it possible to ever run out of tears? She couldn’t possibly have many more before she would start shriveling up.
Okay, you’ve got this friendly and caring Grandmother-type character. You’ve got a lost little girl who needs comfort. There’s a cute (in a certain way) cat. And using knitted goods as a bribe/reward/gift for the undead. Really, this sounds like it’s full of warm fuzzies and maybe a little bit of fun along with the adventure that a Fantasy should bring. Rightly or wrongly, I expected something with a similar tone to A Wizard’s Guide to Defensive Baking.
And it’s there. However…
You’re dealing with a twelve-year-old girl whose devoted father was murdered in his own home trying to protect her. She’s on the run from armed men who are out to use her for their own purposes. You’re also dealing with an elderly woman who mastered an entire type of magic at her advanced age fueled by grief in a gambit to cheat death. There’s nothing warm and fuzzy there.
These two characters are suffering—they need each other to get through what they’re dealing with. There’s healing (and the promise of more to come). But healing, comfort, and all that comes at the end. The cliché “the only way out is through” comes to mind here—most of this book (and likely future books) is in the “through.”
This is a bigger selling point for me.
When [the zombie] chose socks, Gam Gam instructed it to lift a foot, then tugged the sock into place.
“Is this necessary, Gam Gam? Can they even feel the cold?” Mina asked.
“Of course it’s necessary, sweetie,” Gam Gam said as she pulled the second sock onto the zombie’s other foot. “Just because they’re undead doesn’t mean they have to be neglected.”
I was charmed instantly by this book, and that only grew throughout. Particularly once I cottened on to the fact that it wasn’t going to be a cozy kind of read—despite the scarves and sweaters. Once I saw what Holcombe was up to, I really got into things.
I don’t want to spoil anything but don’t get attached to any character. Just sayin.’ (okay, it’s called Book One of Chronicles of Gam Gam, so it’s probably safe to get attached to one. Although, given the loose correlation between death and characters doing things in this book…)
Holcombe has created a great little world for his characters to dwell in, and pairing Mina and Gam Gam together is a big one. He knows how to show the emotions of the moment—and to get the readers to buy into it. Even better, his depictions of the way magic works here are really well executed.
Even his choice of novella-length was smart. This isn’t a story that would work well with another 2-300 pages to tell it. Nor should it be the first part of a novel—this tight story is one that needs to be by itself.
I see that there’s a short story in this world that takes place sometime before this novel. I’ll be jumping on that soon while I begin the wait for Book Two.
This is a short read that packs the punch of a longer one, and I encourage you to give it a shot.
Originally posted at irresponsiblereader.com.