Computer Graphics: Theory Into Practice

Computer Graphics: Theory Into Practice

2005 • 582 pages

With computer-generated images increasingly blurring the line between real and fantasy, **Computer Graphics: Theory into Practice** focuses on a number of techniques that simulate natural world effects with the goal of photo-realistic synthesis. In addition to realistic image synthesis, the book also examines the components of the human visual system that have an impact on the generation of such computer graphic images.

Beginning with a introductory look at the background of technology for computer graphics, computer graphic concepts are continually developed in each chapter, allowing students to tackle problems and solutions ranging from the basic to the more complex. In addition to terminology, color models, and hardware, hands-on activities provide students with the ability to experiment with the concepts of light and color perception, depth perception, peripheral vision, visual illusion, and color interactions. With little to no prior background in computer graphics, students will grasp the fundamentals that lead up to animation and advanced object modeling.

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