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‘Gloriously imaginative’ SFX Magazine Explore EXODUS, a new sci-fi action-adventure RPG coming soon from Archetype Entertainment featured in this epic novel from legendary author Peter F. Hamilton. A fight for freedom among the stars . . . In a past age, humanity fled a dying Earth in massive ark ships. These searched the galaxy to find a new home. Then one fleet found Centauri, a dense cluster of stars teeming with habitable planets. Now, thousands of years later, Centauri’s settlers have evolved into advanced beings known as Celestials – and their great houses rule vast star systems. As they vie for supremacy, Earth’s ark ships continue to arrive, and humans must serve these repressive masters. But is there a better life beyond the empire? Finn is a Centauri-born human and yearns for a brighter future. So, when another ark ship arrives, previously thought lost, Finn seizes the chance to become a Traveler. These heroes explore the vast unknowns of distant space, dedicated to humanity’s survival. And they hope – one day – to find freedom. EXODUS is an action-adventure roleplaying game from Archetype Entertainment, led by industry veterans from BioWare (Mass Effect), 343 (Halo), Electronic Arts, Naughty Dog (The Last of Us) and other AAA studios. Exodus: The Archimedes Engine is the first book in a duology by legendary author Peter F. Hamilton. It’s an original novel set in the universe of EXODUS and explores Hamilton’s richly-imagined worlds. Praise for EXODUS: The Archimedes Engine ‘Always one of SF’s most incisive voices. A perfect balance of ingenious ideas and intricate execution. Real big picture Sci-fi’ – Adrian Tchaikovsky, author of Children of Time ‘EXODUS is a binge-worthy read from a master of science fiction’ – William C. Dietz, author of Halo: The Flood
Reviews with the most likes.
The synopsis had me really interested but I think this book has maybe made me realize I'm not as big on the "space opera" subgenre as I thought I was. The book has some of the trappings of "hard" sci-fi, but is really just a fantasy book with a coat of sci-fi paint. The technology is magic; the near-lightspeed travel – although I'm sure the author had it all worked out – definitely _felt_ squishy as far as what it meant for who was where, when. My order of interest went 1. Terrence, 2. Finn, ....10. whoever was in the palace intrigue subplot.
If I'm going to be reading a book like this, I want to care more about the individuals and I'm less excited by "fate of the universe" stuff. When the stakes get too high and the settings, tools, weapons all become too distant from the "real" world, I zone out. I can't get invested. Maybe paradoxically, this book felt to me at times too distant from anything I could relate to, and also too close to present-day humankind to be believable as 30,000 years in the future.
I didn't hate it. I liked some of the concepts that were toyed with, and at times I found myself rooting for characters. But I mostly found myself counting down until I could put it down and pick up something else.