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Average rating3.6
It’s been over half a year, now, since the brutal murder of Archbishop William de Laurent during his pilgrimage to the Galicien city of Davillon. During that time, the Church of the Hallowed Pact has assigned a new bishop to the city—but it has also made its displeasure at the death of its clergyman quite clear. Davillon’s economy has suffered beneath the weight of the Church’s displeasure. Much of the populace—angry at the clergy— has turned away from the Church hierarchy, choosing private worship or small, independent shrines. And the bishop, concerned for his new position and angry at the people of Davillon, plans to do something about it. But a supernatural threat is stalking the nighttime streets—a creature of the other world has come to infiltrate the seedier streets of Davillon, to intertwine its tendrils through the lower echelons of society. Faced with both political upheaval and a supernatural threat to its citizenry, the local representatives of the Church are paralyzed and the Guardsmen are in over their heads. And then there’s Widdershins--who’s tried, and failed, to stay out of trouble since taking over Genevieve’s tavern; who’s known to the Church and the Guard both, and trusted by neither; who may, with some of her Thieves’ Guild contacts, have unwittingly played a part in the bishop’s plans; and who, along with her personal god Olgun, may be the only real threat to the supernatural evil infesting Davillon. From the Hardcover edition.
Featured Series
4 primary booksWiddershins Adventures is a 4-book series with 4 primary works first released in 2012 with contributions by Ari Marmell.
Reviews with the most likes.
It doesn't matter what Ari Marmell writes – whether the fantasy is YA or not – it's gripping and intense. The only difference is the swearing and amount of blood.
Still reeling from the events of the first volume – the death of a close friend, a showdown with a demon, a burgeoning friendship with an up and coming star in the Guard (not a good move for a professional thief)– this adventure will push Widdershins even further and harder and will keep the pages turning ‘til the jaw-dropping end.
Marmell has created a rich and elaborate world for Widdershins – the magic/mythology system, the thieves' guild, it's a soil that many volumes could be grown in, I certainly hope they do.