Fans, Bloggers, and Gamers: Media Consumers in a Digital Age

Fans, Bloggers, and Gamers

Media Consumers in a Digital Age

2006 • 298 pages

Henry Jenkins's pioneering work in the early 1990s promoted the idea that fans are among the most active and socially connected consumers of popular culture. This volume maps the core theoretical and methodological issues in Fan Studies, and also charts the growth of participatory culture on the web.


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Fans, Bloggers, and Gamers: Media Consumers in a Digital Age
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