Ratings22
Average rating3.7
Young adult science fiction set in the present or near future. The characters are "gold farmers" extracting virtual resources from online games and selling them to richer players. Their exploitation leads them to unionize, which leads to violence and trickery.
In the virtual future, you must organize to survive
At any hour of the day or night, millions of people around the globe are engrossed in multiplayer online games, questing and battling to win virtual “gold,”
jewels, and precious artifacts. Meanwhile, others seek to exploit this vast shadow economy, running electronic sweatshops in the world’s poorest countries,
where countless “gold farmers,” bound to their work by abusive contracts and physical threats, harvest virtual treasure for their employers to sell to
First World gamers who are willing to spend real money to skip straight to higher-level gameplay.
Mala is a brilliant 15-year-old from rural India whose leadership skills in virtual combat have earned her the title of “General Robotwalla.” In Shenzen,
heart of China’s industrial boom, Matthew is defying his former bosses to build his own successful gold-farming team. Leonard, who calls himself Wei-Dong,
lives in Southern California, but spends his nights fighting virtual battles alongside his buddies in Asia, a world away. All of these young people, and
more, will become entangled with the mysterious young woman called Big Sister Nor, who will use her experience, her knowledge of history, and her connections
with real-world organizers to build them into a movement that can challenge the status quo.
The ruthless forces arrayed against them are willing to use any means to protect their power—including blackmail, extortion, infiltration, violence, and
even murder. To survive, Big Sister’s people must out-think the system. This will lead them to devise a plan to crash the economy of every virtual world
at once—a Ponzi scheme combined with a brilliant hack that ends up being the biggest, funnest game of all.
Imbued with the same lively, subversive spirit and thrilling storytelling that made LITTLE BROTHER an international sensation, FOR THE WIN is a prophetic
and inspiring call-to-arms for a new generation
Reviews with the most likes.
I loved [b:Little Brother 954674 Little Brother Cory Doctorow http://d.gr-assets.com/books/1349673129s/954674.jpg 939584] so I picked up For the Win, even though I might not have otherwise based on its description. I had a bit of a hard time getting into the complicated gamer world and gamer economies–I suspect diehard WoW fans might appreciate this book more, though I think Doctorow does about as good of a job as humanly possible to put everything in non-gamer terms. Still, the plot was engaging and I felt like I learned about economics from reading this. And I love reading about a good union struggle as much as the next leftie.
I really enjoyed this book, if you like this I think you will also like Reamde