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Average rating3.5
Everything a player needs to adventure in the Forgotten Realms, the most popular setting in the D&D "RM" game can be found right here: history, maps, non-player characters, geography, economics, societies, organizations, religions, politics, monsters, magic items, spells ... even a start-up adventure in the Realms!
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The Forgotten Realms has always been my favourite of all TSR/WotC settings. One of the reasons is probably because of the wealth of history and lore built for the world. I know people who don't like that so much of the world is filled in and known, but that's what draws me to the setting - it's like a living world.
This FR setting's book is for D&D 3rd Edition. There's a separate Player's Guide that updates it to 3.5 Edition.
A wealth of lore and information on Faerun lies within these pages - from the northern ends of Icewind Dale and the Great Glacier to the southern end of Chult and Halruaa. From the western ends of the Trackless Sea and Evermeet, to the lands of the Tuigan horde. It focuses primarily on the Faerunian continent, although it does mentions a bit of Kara-tur, Maztica, and Zakhara.
Lots of detailed information on the current political climes, plot hooks, and recent happenings. Stat blocks of famous characters are strewn across the book, including Drizzt, Artemis Entreri, the Seven Sisters, the other Chosen of Mystra, etc. You'll also find several lore-based prestige classes and sections on deities (although not all of them, just the major/more popular ones).
If you'r ea lore buff, just browsing through this book is an entertaining read in itself, never mind whether you're even going to make use of half this stuff in any game.