Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study

Gaming for Classroom-Based Learning

Digital Role Playing as a Motivator of Study

2010

Ratings1

Average rating4

15

As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.

Tags


Become a Librarian

Reviews

Popular Reviews

Reviews with the most likes.

There are no reviews for this book. Add yours and it'll show up right here!