Guild Wars

Guild Wars

Ratings1

Average rating4

15

Definitely mixed feelings about this book. On the one hand, this book is less serious and less real compared to Ghosts of Ascalon. On the other hand, this book is more fun and definitely adds to the anticipation for the release of Guild Wars 2.

If you're a GW player, you'll find loads to love in this book. Lots of hints of what's to come. The whole thing reads like a GW play session, going out with regular guildies and taken on quests and missions.

If you're not, I suspect you'll find lots in this book that feels corny and eye-brow-raising. It almost feels cartoony. I think J. Robert King did that deliberately.

The banter and interaction between the party of heroes range from ridiculous to somewhat-inspiring. Ridiculous in a corny sense. There's actually very few lengthy narratives; all the major fights tend to get wrapped up pretty quickly - somewhat belief-defying considering how their foes are supposed to be really powerful. But then again, stretching out those “missions” would thicken the book considerably. Still, the finale fight was quite satisfying and nicely sets up the background on why the Edge of Destiny split up.

Overall, it was a really fun read. Can't wait for Guild Wars 2.

May 27, 2011Report this review