Cover 6

Interactive Computer Graphics

Interactive Computer Graphics

A Top-Down Approach with OpenGL

1996 • 521 pages

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15

This book was used as recommended reference book for my university degree. I found that extremely strange. Despite the seemingly introductory nature of its descriptive, this book has several flaws.

For starters, it assumes a strong mathematical foundation - there are a large number of formulas in here, made worse by the fact that some of them are incorrect.

The next problem is organization. The chapters and sections are fragmented and difficult to read through. The examples themselves are poorly explained, made worse by poor explanations on the principles behind the examples, and made even worse by the fact that many of the referenced examples are actually not in the book (on the website, I later found out)!

The exercises are an exercise in futility. The mention of OpenGL in its title really means that you need to be good in OpenGL before even bothering to attempt the exercises. It only touches OpenGL in a cursory manner.

Overall, unless you are already familiar with computer graphics programming, this book is not suitable. Even when coupled with the OpenGL Programming Guide book, this book barely rises above confusing.