Playing with Feelings: Video Games and Affect

Playing with Feelings: Video Games and Affect

2018 • 152 pages

La 4 de couverture indique "Aubrey Anable applies affect theory to game studies, arguing that video games let us "rehearse" feelings, states, and emotions that give new tones and textures to our everyday lives and interactions with digital devices. Rather than seeing video games as an escape from reality, Anable demonstrates how they have been intimately tied to our emotional landscape since the emergence of digital computers"

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