Teach Yourself Go

Teach Yourself Go

2003 • 240 pages

Consisting of black and white pebbles and a grid-work playing board, the ancient Asian game of go appears much simpler than chess, but it continues to stump the most sophisticated supercomputers. Teach Yourself Go explains the rules of the game and, using step-by-step illustrations, helps you acquire a solid understanding of how go is played. You also learn about the origins of the game, its long history, and the body of legend, rituals, art, and literature that it has inspired.

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