The Copper Crown
The Copper Crown
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Ir's a nice way to begin in Symbaroum.
It is a campaign whose adventures are loosely connected, which allows the narrator and players to experience the rules, new archetypes, in addition to gradually absorbing the ambience. I believe that, for that reason alone, it is already worthwhile.
The adventures are uneven and several important information about the setting are hidden in a paragraph here and there, something that deserved to be revised more carefully.
Definitely the last adventure, Tomb of Dying Dreams, is the most interesting, as it is the one that finally introduces the players to the Forest of Davokar.
What I like most about Symbaroum, despite sometimes seeming to be a flaw in the text, are these little pieces of setting that are scattered throughout the books released in the series, which creates this huge aura of mystery. I understand that all of this information could be better organized and arranged in a more efficient way (especially if we consider the work that the narrator has to do when reading, studying and taking notes on all of this).