Ratings33
Average rating3.7
The Acclaimed Debut Novel of the Best Selling Chaos Seeds Saga A mesmerizing tale reminiscent of the wonder of Ready Player One and the adventure of Game of Thrones #1 Audiobook 2017 #1 in Cyberpunk and Video Game Fantasy Over Four THOUSAND positive reviews on Goodreads Welcome my friends! Welcome... to "The Land!" Tricked into a world of banished gods, demons, goblins, sprites and magic, Richter must learn to meet the perils of The Land and begin to forge his own kingdom. Actions have consequences across The Land, with powerful creatures and factions now hell-bent on Richter's destruction. Can Richter forge allegiances to survive this harsh and unforgiving world or will he fall to the dark denizens of this ancient and unforgiving realm? A tale to shake "The Land" itself, measuring 10/10 on the Richter scale, how will Richter's choices shape the future of The Land and all who reside in it? Can he grow his power to meet the deadliest of beings of the land? When choices are often a shade of grey, how will Richter ensure he does not become what he seeks to destroy? ps - Gnomes Rule
Reviews with the most likes.
Richter is either a typical fantasy hero or an obnoxious gamer stereotype and rarely anywhere in between. Female characters are either maternal figures and quest givers or romantic interests. Richter's relationship with the sprite is the only really enjoyable character development of the book.
The game messages are very repeatitive and boring. Might not be so bad with a physical book, since you can skim past those, but the audiobook is painful.
Horrible, amateur writing. Why is every LitRPG book I've tried so low quality?! It boggles the mind. People need to read more books if they're giving this drivel 5 stars.
So, I'm giving litRPG a chance. What I like about the RPG idea is the creativity aspect, how it can originate such fantastical histories with such little talent required.
The first book I read of this genre was Critical Failure, and I found it to be surprisingly funny, it showed great potential for other books in this category.
First of all, this book should be classified as litMMORPG. It is as if someone started playing WoW and then decided to write down everything that is happening. ‘Gained quest: kill wolves. You have 14 XP, 20 STR, 25 INT, ...'. This kind of text appears a lot and goes on for quite a while.
Well, the premise is kind of interesting. In a parallel dimension, a prison world full of god like demon creatures devise a plan to escape their cells. This plan relies on getting a massive amount of people to kind of agree to sell their souls to them. They decide that the fastest way to do this is through an online game, where there are so many people playing and for such a long time that they basically already gave their soul to the game. Also, nobody bothers to read EULAs, so when prompted, they accepted the deal in exchange for new areas to explore.
The story is too flat and dull however. I kept waiting to get something either funny or interesting to happen to keep my attention. While I'm still early on my journey through litRPG, I'm already thinking that satire was what I really liked about Critical Failure, and its not just any author/story that will do to get me interested in reading these kind of books.
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