Ratings3
Average rating3.7
Xend’rik. The dark continent. A land of once-proud empires that now lie in ruin. A land shrouded in mystery where monsters and dark powers stalk the jungles, where only the bravest and most foolhardy will venture. Now a band of war-weary soldiers must brave the depths of Xen’drik in search of an artifact that is the last hope to save one of their own. From the Paperback edition.
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The second book was much better than the first, [b:The City of Towers 85874 The Fall of the Towers Samuel R. Delany http://photo.goodreads.com/books/1171062770s/85874.jpg 2324692]. It doesn't feel like watching a D&D play session anymore.In terms of plot and continuity, well, the why of Daine and his group going to Xen'drik felt like a plot hook that you'd get from an off-the-shelf adventure module. The story pretty much stands on its own - like an episode of an ongoing TV series. There's good pacing of action in this book; makes you want to keep reading. Not to mention the juicy bits of lore of that continent.Note that there's a cliffhanger at the end with a lot of unanswered questions. I prefer good closures, but since I bought book 3 already, I can just continue.As for the protagonists, they're getting developed more - possibly a bit too much. Every single one of them seems to have a powerful destiny or hidden background just teasing to be revealed. I'm not sure how I feel about that. I hope they make sense in book 3. The new villains though, are very intriguing; I hope book 3 keeps that up.On the whole, this adventure was an enjoyable read. Time to pull out book 3.