Tinker Bell takes charge: Tink vows to get rid of a huge cannonball that Captain Hook has fired into Pixie Hollow. Tinker Bell is an expert with metal--if anyone can move that cannonball she can. But none of her ideas are working. Is this a problem even Tink can't solve?
Iridessa, lost at sea: Fairies Iridessa and Tinker Bell find themselves trapped inside a bottle stolen from Captain Hook's pirate ship. As the two friends bob along, they meet all sorts of creatures, from crocodiles to flying gish to beautiful, selfish meramids. Tink loves and adventure, but can Iridessa learn to enjoy the ride?
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