This is a text on games and how to play them intelligently. In this volume, the authors examine games played in clubs, giving case studies for coin and paper-and-pencil games, such as Dots-and-Boxes and Nimstring.
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1 primary bookWinning Ways for Your Mathematical Plays is a 0-book series first released in 1986 with contributions by Elwyn R. Berlekamp, John H. Conway, and Richard K. Guy.
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