Winning Ways for Your Mathematical Plays, Volume 3

Winning Ways for Your Mathematical Plays, Volume 3

1986 • 275 pages

This is a text on games and how to play them intelligently. In this volume, the authors examine games played in clubs, giving case studies for coin and paper-and-pencil games, such as Dots-and-Boxes and Nimstring.

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#2nd edition, volume 3 in Winning Ways for Your Mathematical Plays

Winning Ways for Your Mathematical Plays is a 0-book series first released in 1986 .


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