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Eighth grader Mercer, whose passion is the fantasy role-playing game Wizards of the Warrior World, hopes to use a fund raiser to bring a gaming convention to his middle school, but instead he attracts four genuine wizards who are trapped on Earth and want his help in returning to their own world.
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A quick read and a fun one. It will probably make more sense if you have played a little dungeons and dragons. Quite some time ago in the town I was born in, the YMCA ran some D&D games and some local religious objected, as do some people in the book. They were not content to practice their believes, they felt it was necessary to impose these believes on other people. But the book is mostly a fun adventure