Write Your Own Adventure Programs

Write Your Own Adventure Programs

Usborne Computer Books are colourful, straightforward and easy-to-understand guides to the world of home computing for beginners of all ages.

**Usborne Guide to Computers**. A colourful introduction to the world of computers. "Without question the best general introduction to computing I have ever seen," - Personal Computer World

**Understanding the Micro**. A beginner's guide to microcomputers, how to use them and how they work. "This introduction to the subject seems to get everything right." - The Guardian

**Computer Programming**. A simple introduction to BASIC for absolute beginners. "Lucid and entertaining..." - The Guardian

**Computer and Video Games**. All about electronic games and how they work, with expert's tips on how to win. "The ideal book to convert the arcade games freak to real computing." - Computing Today

**Computer Spacegames, Computer Battlegames**. Listings to run on the ZX81, Spectrum, BBC, TRS-8, Apple, VIC 20 and PET. "Highly recommended to anyone of any age." - Computing Today

**Practical Things to do with a Microcomputer**. Lots of programs to run and a robot to build which will work with most micros.

**Computer Jargon**. An illustrated guide to all the jargon.

**Computer Graphics**. Superbly illustrated introduction to computer graphics with programs and a graphics coversion chart for most micros.

**Write Your Own Adventure Programs**. Step-by-step guide to writing adventure games programs, with lots of expert's tips.

**Machine Code for Beginners**. A really simple introduction to machine code for Z80 and 6502.

**Better BASIC**. A beginner's guide to writing programs in BASIC.

**Inside the Chip**. A simple and colourful account of how the chip works and what it can do.

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