So You Think You've Got Problems? So You Think You've Got Problems?: Surprising and rewarding puzzles to sharpen your mind
| 0 |
0 | |
4.1 | |
3.46 | |
My Tiny Life My Tiny Life: Crime and Passion in a Virtual World
| 0 |
The Ultimate RPG Character Backstory Guide The Ultimate RPG Character Backstory Guide: Prompts and Activities to Create the Most Interesting Story for Your Character
| 0 |
4.26 | |
Internet Spaceships Are Serious Business Internet Spaceships Are Serious Business: An EVE Online Reader
| 0 |
3.67 | |
4 | |
3.58 | |
3.6 | |
The Death of Distance The Death of Distance: How the Communications Revolution Will Change Our Lives
| 0 |
Console Wars Console Wars: Sega, Nintendo, and the Battle That Defined a Generation
| 3.5 |
3.88 | |
3.6 | |
0 | |
Magic and Loss Magic and Loss: The Internet as Art
| 3 |
5 | |
Dungeons & Dreamers Dungeons & Dreamers: A Story of how Computer Games Created a Global Community
| 0 |
From Barbie to Mortal Kombat From Barbie to Mortal Kombat: Gender and Computer Games
| 0 |
4 | |
Faking It Faking It: Manipulated Photography Before Photoshop
| 0 |
SuperBetter SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient - Powered by the Science of Games
| 0 |
Game Design Workshop Game Design Workshop: Designing, Prototyping, & Playtesting Games
| 0 |
3.5 | |
Game Design Workshop Game Design Workshop: A Playcentric Approach to Creating Innovative Games
| 0 |
0 | |
A Theory of Fun for Game Design A Theory of Fun for Game Design
| 4 |
Scene & Structure Scene & Structure
| 0 |