So You Think You've Got Problems? So You Think You've Got Problems?: Surprising and rewarding puzzles to sharpen your mind
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4.1 | 44 reads | |
3.46 | 21 reads | |
My Tiny Life My Tiny Life: Crime and Passion in a Virtual World
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The Ultimate RPG Character Backstory Guide The Ultimate RPG Character Backstory Guide: Prompts and Activities to Create the Most Interesting Story for Your Character
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4.26 | 137 reads | |
Internet Spaceships Are Serious Business Internet Spaceships Are Serious Business: An EVE Online Reader
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3.67 | 3 reads | |
4 | 3 reads | |
3.58 | 7 reads | |
3.6 | 5 reads | |
The Death of Distance The Death of Distance: How the Communications Revolution Will Change Our Lives
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Console Wars Console Wars: Sega, Nintendo, and the Battle That Defined a Generation
| 3.5 | 3 reads |
3.88 | 85 reads | |
3.6 | 13 reads | |
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Magic and Loss Magic and Loss: The Internet as Art
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5 | 2 reads | |
Dungeons & Dreamers Dungeons & Dreamers: A Story of how Computer Games Created a Global Community
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From Barbie to Mortal Kombat From Barbie to Mortal Kombat: Gender and Computer Games
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4 | 2 reads | |
Faking It Faking It: Manipulated Photography Before Photoshop
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SuperBetter SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient - Powered by the Science of Games
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Game Design Workshop Game Design Workshop: Designing, Prototyping, & Playtesting Games
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3.5 | 4 reads | |
Game Design Workshop Game Design Workshop: A Playcentric Approach to Creating Innovative Games
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A Theory of Fun for Game Design A Theory of Fun for Game Design
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Scene & Structure Scene & Structure
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