#3 | | 4 |
#4 | The Best Interface is No Interface | 4 |
#5 | | 3.92 |
#6 | | 4 |
#7 | Design for the real world | 4 |
#8 | The Green Imperative: Ecology and Ethics in Design and Architecture | 5 |
#9 | | 3.6 |
#10 | | 3.26 |
#11 | The Administration of Fear | 4 |
#12 | Cyberia : Life in the Trenches of Hyperspace | 4 |
#13 | Program or Be Programmed: Ten Commands for a Digital Age | 4.25 |
#14 | Hooked: How to Build Habit-Forming Products | 4.04 |
#15 | A Short History of Progress | 3.17 |
#16 | How to Make Sense of Any Mess: Information Architecture for Everybody | 3.11 |
#17 | Sapiens: A Brief History of Humankind | 4.18 |
#19 | The Fourth Industrial Revolution | 3.2 |
#20 | | 5 |
#21 | | 3.33 |
#22 | Weapons of Math Destruction: How Big Data Increases Inequality and Threatens Democracy | 3.82 |
#23 | | 3.83 |
#24 | Liquid Surveillance: A Conversation | 4 |
#25 | | 5 |
#26 | When Google Met Wikileaks | 3 |
#27 | | 4.5 |
#28 | | 4 |
#29 | | 4 |
#30 | What algorithms want : imagination in the age of computing | 4 |