Ratings11
Average rating3.5
*Guild Wars: Ghosts of Ascalon* tells the story of an adventurer by the name of Dougal Keane and his rag-tag group of comrades in their quest to recover a fabled Charr artifact, the Claw of Khan-Ur.
Featured Series
3 primary booksGuild Wars is a 3-book series with 3 primary works first released in 2001 with contributions by Matt Forbeck, Jeff Grubb, and J. Robert King.
Reviews with the most likes.
Well, this was better than I expected of a game tie-in. It tells the tale of an unlikely band of adventurers in their quest to recover a lost symbol of power that is hoped to bring about a truce between two warring races - in an effort to unite all of the races against an even greater danger.
As a standalone story, I'm not sure how well it is, since I'm familiar with the lore. But I do think that there's enough background information regarding the races and the important events.
The characters themselves were interesting, even if they have slightly cliched personalities - but this is a game tie-in so that's to be expected. There were a few twists and turns in the story that I did not expect at all, so I was pleasantly surprised that I got surprised.
**SPOILER in last paragraphThe one part I didn't like about the story was their escape from Ebonhawke. The way it was done felt very scripted. The fight in the sewers was a bit unrealistic given it's supposed to be the sewers. And the description of the grate and they got past it had me scratching my head as I try to imagine the conflicting and connfusing descriptions.END SPOILER**
But all in all, an enjoyable read. Especially more so if you're a Guild Wars fan. It's a good traditional quest adventure, even if you're not.
Typical game tie-in book. Worth it for the lore if you're into the Guild Wars games.