In the Rift
1998 • 276 pages

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15

Kate Beacham had had a bad day. After almost being assaulted in an alley by three masked bigots, she arrived home to find her beloved stallion lying dead in her driveway with a note reading YoU'Re nExt. Too tough a cookie to crumble, Kate got out her shotgun and loaded it. Then she saw the book on her nightstand -- a guide book to a place she had never heard of: Glenraven.When she opened it, words magically appeared: Get out of the house, quick. Still holding the shotgun, she obeyed; and saw riders on horseback gallop from a hole in midair, pursued by a nightmarish flying thing like a cross between a dragon and a shark. Good thing she had the shotgun, or there would have been no hope for Kate, the riders, and both their worlds.Once before a woman from our world had saved the realm of Glenraven. Now another must do it again -- or her own world will be forfeit, too....

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Series

2 primary books

Glenraven

Glenraven is a 2-book series with 2 primary works first released in 1995 with contributions by Marion Zimmer Bradley.

Glenraven
In the Rift

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