Ratings25
Average rating4.1
Since ancient times, the great demon prison Zzyzx has protected the world from the most dangerous servants of darkness, including Gorgrog, the Demon King. After centuries of plotting, the Sphinx is on the verge of recovering the five artifacts necessary to open the legendary prison. Facing the potential of a world-ending calamity, all friends of light must unite in a final effort to thwart the Sphinx s designs and find a safe home for the five artifacts. To this end, Kendra, Seth, and the Knights of the Dawn will venture far beyond the walls of Fablehaven to strange and exotic magical preserves across the globe, where the end of every quest becomes the beginning of another. In this explosive series finale, allegiances will be confirmed and secrets revealed as the forces of light and darkness collide in a desperate struggle to control the keys to the demon prison.
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**Books in this series**
1. [Fablehaven][1]
2. [Rise of the Evening Star][2]
3. [Grip of the Shadow Plague][3]
4. [Secrets of the Dragon Sanctuary][4]
5. Keys to the Demon Prison
[1]: https://openlibrary.org/works/OL8755877W
[2]: https://openlibrary.org/works/OL8755876W
[3]: https://openlibrary.org/works/OL15597926W
[4]: https://openlibrary.org/works/OL15069174W
Featured Series
5 primary books6 released booksFablehaven is a 6-book series with 5 primary works first released in 2006 with contributions by Brandon Mull and Rafał Lisowski.
Reviews with the most likes.
By far the Keys to the Demon Prison is the strongest book in the Fablehaven series. In it, Mull corrects many of his earlier mistakes, by creating nuanced and interesting characters on all sides. He highlights shifting alliances and the difficulties arising from allying with those currently convenient. Of particular note is the comparison that Mull draws between Seth and the Sphinx in the early part of the book.
The plot is also entertaining, with even more creative settings and creatures. Some of the flaws that plagued the early books, such as villain monologuing, plot that turns out to be largely unnecessary, and repetition of exposition to each character in turn, are still present in Keys to the Demon Prison, but in attenuated form. Mull also tries to actually highlight the strengths and weaknesses of each character, rather than play on gender norms as was the case in early books.