The Untold Story of the PLATO System and the Dawn of Cyberculture
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At a time when Steve Jobs was only a teenager and Mark Zuckerberg wasn’t even born, a group of visionary engineers and designers—some of them only high school students—in the late 1960s and 1970s created a computer system called PLATO, which was light-years ahead in experimenting with how people would learn, engage, communicate, and play through connected computers. Not only did PLATO engineers make significant hardware breakthroughs with plasma displays and touch screens but PLATO programmers also came up with a long list of software innovations: chat rooms, instant messaging, message boards, screen savers, multiplayer games, online newspapers, interactive fiction, and emoticons. Together, the PLATO community pioneered what we now collectively engage in as cyberculture. They were among the first to identify and also realize the potential and scope of the social interconnectivity of computers, well before the creation of the internet. PLATO was the foundational model for every online community that was to follow in its footsteps. The Friendly Orange Glow is the first history to recount in fascinating detail the remarkable accomplishments and inspiring personal stories of the PLATO community. The addictive nature of PLATO both ruined many a college career and launched pathbreaking multimillion-dollar software products. Its development, impact, and eventual disappearance provides an instructive case study of technological innovation and disruption, project management, and missed opportunities. Above all, The Friendly Orange Glow at last reveals new perspectives on the origins of social computing and our internet-infatuated world.
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“The Friendly Orange Glow” by Brian Dear was a fascinating tech history by a master storyteller. I knew nothing about PLATO when starting the book, as most of the events and innovation took place before I was born, but now feel as if the technology, along with people and places that built and ‘hacked' and enriched the community surrounding it, are my old friends and familiar haunts. Some readers may be put off by the long-windedness of some of the personal stories and anecdotes, but I found that they added a surprising richness and cohesiveness to the book and a offered a delightful buildup to some mind-blowing revelations of this lost technological history. I was given a free ARC from Penguin's First to Read program, but my opinions are my own, etc.