Tome of Battle
Tome of Battle
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The nine martial disciplines presented in this supplement allow a character with the proper knowledge and focus to perform special combat maneuvers and nearly magical effects. Information is also included on new magic items and spells and new monsters and organizations.
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The idea was interesting, but I felt that the implementation was really bad. It could just be cultural thing for me. The source material was basically inspired by Oriental martial arts, fighting styles, movies, and anime. I found the whole implementation to be really cheesy and mostly nonsensical.
In summary, the sourcebook is about providing melee replacements - so goodbye fighter, ranger, and paladin. If you use this sourcebook, there's zero reasons to play with the original core warrior classes, as the three new classes (crusader, swordsage, and warblade) are way more powerful - unless of course, you happen to want to play a blackguard or you like tracking or archery. The three new classes play like front-line wizards - you can generally cast one “spell” (manoeuvre) once per encounter. In fact, as they scale up in power, you probably don't need rogues or wizards much, since some manoeuvres can do sneak attacks and AoE attacks.
The sourcebook requires significant investment as it adds a lot of new rules. The majority of the content aside are all geared towards giving the new classes more options. I dislike the new classes primarily because the more they're described felt more like prestige classes to me - all crusaders fight for a religion, all swordsages are scholarly fighters seeking for a “truth”, and all warblades are glory-seekers. There are nine martial disciplines (hence, nine swords), but they are very oddly restricted to certain classes - why? This is one of the nonsensical things. If we're talking about oriental inspiration, this sourcebook serves up a lot of categorisations and restrictions just for the sake of it. Sure, the DM could change it, but I'm reviewing based on what's offered.
Backstory-wise, the Temple of the Nine Swords is fine, I just found the whole internal conflict to be very contrived. The so-called legendary founder? Such a character can't be built using the mechanics presented in this book, due to the limits on the number of manoeuvres you can learn. Throw in how he managed to accumulate nine swords of such varied backgrounds and they just destroyed any plot cohesiveness. And the prestige classes? They're ok within the context of this book, except for the so-called “Master of Nine” - that class is more like taking specialist levels in several schools of magic than being a “master” of several disciplines. The flavouring is just so wrong.
But that's enough ranting. I mainly dislike the sourcebook because I found the flavour and imagery to be really bad. Then I dislike the power level of the new mechanics, they're not just slightly powerful - they're very powerful. I'm probably not the target demographic for this book, seeing how cheesy and over-the-top some of the content are. Perhaps this sourcebook was not meant to be serious, and more a fun thing; but it's not for me.