#2 | The Art of Game Design: A Book of Lenses | 3.33 | 15 reads | |
#3 | A Theory of Fun for Game Design | 3.89 | 12 reads | |
#4 | Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# | 3 | 1 read | |
#5 | Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made | 3.89 | 97 reads | |
#6 | Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture | 4.25 | 76 reads | |
#7 | The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World | 4.25 | 6 reads | |
#8 | | 3.75 | 13 reads | |
#9 | | 0 | 0 reads | |
#10 | Game Wizards: The Epic Battle for Dungeons & Dragons | 4 | 2 reads | |
#11 | Press Reset: Ruin and Recovery in the Video Game Industry | 3.81 | 40 reads | |
#12 | | 5 | 4 reads | |
#13 | | 3.25 | 5 reads | |
#14 | | 4.5 | 3 reads | |
#15 | | 4 | 2 reads | |
#16 | | 2.5 | 5 reads | |
#17 | Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms - Geoffrey Engelstein
- Isaac Shalev
| 5 | 1 read | |
#18 | Persuasive games : the expressive power of videogames | 0 | 0 reads | |
#19 | Man, Play and Games - Roger Caillois
- Meyer Barash (Translator)
| 0 | 0 reads | |
#20 | How Games Move Us: Emotion by Design | 4 | 2 reads | |
#21 | | 0 | 0 reads | |
#22 | Critical Hits: Writers Playing Video Games | 0 | 2 reads | |