Ratings122
Average rating4.1
The beloved graphic novel series turned Netflix hit continues! Take a trip through the past and unlock moments from Keyhouse's long history that expand the saga of the Locke family in this collection of stories including the crossover with Neil Gaiman's Sandman Universe! Contains three prequel short stories, "Small World," "Open the Moon," and, collected for the first time, "Face the Music," leading into the gut-wrenching tour de force that begins with ...In Pale Battalions Go... and culminates with the Sandman Universe crossover Hell & Gone. Each of these individual stories takes a glimpse into the lives of the Locke family ancestors from the early 20th century as they use the keys to fight battles big and small. From the killing fields of Europe during WWI to the depths of Hell, the Lockes struggle desperately to keep the dark forces of their world at bay.
Series
4 primary books5 released booksLocke & Key is a 3-book series with 2 primary works first released in 2010 with contributions by Joe Hill.
Reviews with the most likes.
Intriguing! I'm looking forward to seeing where this one goes. A really strong first volume.
I honestly have no idea how I feel about this graphic novel. I really don't enjoy the art style but am intrigued by the concept. Parts of the story are interesting while others just fall totally flat.
Lovecraftian horror is a subgenre of horror fiction that emphasizes the cosmic horror of the unknown (or unknowable) more than gore or other elements of shock. It is named after American author H. P. Lovecraft (1890–1937).
Locke and Key is the Lovecraftian horror from the minds of Joe Hill (Heart-Shaped Box, and most recently Full Throttle) and Gabriel (Sword of the Ages).
The tricky thing about writing horror in the form of a graphic novel is that there is no curtain. There is nothing to shield you from upcoming panels, so creating suspense is very difficult. Unlike movies where the action and dialog move moment to moment or a book where you read line to line as the suspense builds. You can see everything in a graphic novel. So, for a graphic novel to increase tension and anxiety, the graphic novel needs to implore more of what happens in mind versus what you see on a page. The subtle suggestion is far scarier in this format than blatant gore, and that is what the heart of Lovecraftian horror is. No one knows precisely what Cthulu looks like, but we all think we know. It is our worse fears brought to light. Lovecraft himself described Cthulu as, “A monster of a vaguely anthropoid outline, but with an octopus-like head whose face was a mass of feelers, a scaly, rubbery-looking body, prodigious claws on hind and fore feet, and long, narrow wings behind.” The word vaguely is essential here. The reader has a general understanding, but their mind and personal experiences but twists and curves to the outline that Lovecraft built. That is what Locke and Key does, as well.
The essential story of the series is about a young family, three kids, and their mom. They are touched by violent tragedy in the form of an in-home break-in and grisly murder of the family patriarch. After the funeral and arrangements are made, the family moves to their father's childhood home Keyhouse. Aside from the tumultuous transition of children moving school to school, city to city, Keyhouse has secrets of its own. There is an aura about the house of something darker. There are secrets yet to be unfolded. The children and mom move into the house and try to make sense of their lives without their influential father figure. Those darker things are keys that unlock specific attributes. This early in the story, Hill is introducing us to the characters. He is showing us the horror of the murder of the father. It is grisly, spoiler, it was perpetrated by a former student of the fathers. In the final panels of the first book, the youngest child Bode is out searching the grounds and familiarizing himself with his environment when he discovers the first Key. It ends on a pretty serious cliffhanger.
One of the things that immediately struck me when reading Hills, work, and specifically, his graphic novels is the restraint he uses. I alluded to it earlier when I talked about horror in mind versus fear that is shown to you. It is almost old school, Hitchcock type restraint. He lets the panels speak for themselves rather than add dialog or force a moment.
Graphically, Gabriel does a beautiful job. Although it is a particular style, if you aren't a fan of this type of comic style, you will probably not enjoy Locke and Key. But, whether you like the style of inkwork or not, it suits Hill's writing style and the overall theme of the story.
I recommend this with a small caveat that this book isn't perfect. It feels like it has been cut off midstory with the cliffhanger. I found that to be an annoying point to stop the story. But otherwise, it is an excellent example of graphic novel horror and well worth the read.
The art in this was amazing. So creepy and dark. But I am really intrigued to see what is going on at Lovecraft. I also really want to know more about the keys.
I also appreciated how each character had their own issues that they were dealing with and how that all added to the overall story.