Ratings46
Average rating3.2
Quand William Gibson et Bruce Sterling, deux géants du genre cyberpunk, décident de s'intéresser au steampunk, cela donne ce roman au principe étonnant : imaginez une Angleterre victorienne où Charles Babagge aurait réussi à construire sa fameuse machine à différences, l'ancêtre de nos ordinateurs, et aurait ainsi déclenché une révolution industrielle basée sur des ordinateurs mécaniques. Une ère de l'information aurait ainsi commencé un siècle plus tôt.
L'idée de départ est excellente et riche de promesses, mais le résultat m'a un peu laissé sur ma faim. Le récit m'a semblé confus, difficile à suivre et à comprendre, et pas toujours passionnant. Je dois avouer que j'ai eu du mal à maintenir mon intérêt lors de certains longs passages, que ce soit par manque de rythme du récit ou d'attachement aux personnages.
Si je devais résumer ma pensée, je dirais que le cadre imaginé par William Gibson et Bruce Sterling m'a beaucoup plu, mais que l'histoire qu'ils y racontent ne m'a pas intéressé plus que cela. A vrai dire, je ne suis pas certain d'avoir compris où les deux auteurs voulaient en venir, et j'ai l'impression d'être passé à côté de ce roman.
Soon after starting this book, I thought I had a masterpiece in my hands. The quality of writing, the characterization, and the period details are all excellent; the story is initially exciting and gripping.
Unfortunately and frustratingly, somewhere along the line the authors seem to lose their sense of direction, the story wanders, and eventually just peters out aimlessly. What a shame. I can well understand that this book was nominated for the Nebula Award, but failed to win it.
It's an alternative-history story, set mostly in England in the mid-19th century, an England transformed by the Industrial Radical Party that has taken over the country and accelerated the industrial revolution with the aid of mechanical steam-powered computers descended from Babbage's designs.
The story mostly deals with the lives of more-or-less ordinary people caught up in the events of the times, although there is a common thread to it: the pursuit of a lost computer program of mysterious properties, stored on a set of punched cards as all programs are in that scenario.
It's worth mentioning that the two American authors have done their research thoroughly and made a very creditable job of portraying an altered Victorian England. The regional and class differences that would be so significant in that world are given due weight. Of course I have no personal experience of the 19th century, but nothing struck me as obviously wrong, and the level of detail is impressive.
However, in the end the story failed to live up to its potential.
Sort of meld of the steampunk and alternate reality sub-genres. Quite good.
A meandering tale devoid of clear plot. Definitely not a style that I enjoyed reading, and even after learning the reasoning in the afterward it did not improve my opinion. There certainly were elements that increased my interest at times, but I never engaged with the story and felt it mostly a chore to finish.
Vacation reads #6 #bookclub4m steampunk month. My work colleague told me this was one of the first steampunk type books to be published. I'm still not sure I understood all the pieces, or the outcome. I was severely disappointed at the protagonist change from potential adventuress-lady to the repressed paleontologist dude I'll admit. Very alternative history/steampunk.