So You Think You've Got Problems? So You Think You've Got Problems?: Surprising and rewarding puzzles to sharpen your mind
| 0 | 0 reads | |
0 | 1 read | ||
4.1 | 44 reads | ||
3.46 | 21 reads | ||
My Tiny Life My Tiny Life: Crime and Passion in a Virtual World
| 0 | 0 reads | |
The Ultimate RPG Character Backstory Guide The Ultimate RPG Character Backstory Guide: Prompts and Activities to Create the Most Interesting Story for Your Character
| 0 | 0 reads | |
4.26 | 137 reads | ||
Internet Spaceships Are Serious Business Internet Spaceships Are Serious Business: An EVE Online Reader
| 0 | 0 reads | |
3.67 | 3 reads | ||
4 | 3 reads | ||
3.58 | 7 reads | ||
3.6 | 5 reads | ||
The Death of Distance The Death of Distance: How the Communications Revolution Will Change Our Lives
| 0 | 0 reads | |
Console Wars Console Wars: Sega, Nintendo, and the Battle That Defined a Generation
| 3.5 | 3 reads | |
3.88 | 85 reads | ||
3.6 | 13 reads | ||
0 | 0 reads | ||
Magic and Loss Magic and Loss: The Internet as Art
| 3 | 1 read | |
5 | 2 reads | ||
Dungeons & Dreamers Dungeons & Dreamers: A Story of how Computer Games Created a Global Community
| 0 | 0 reads | |
From Barbie to Mortal Kombat From Barbie to Mortal Kombat: Gender and Computer Games
| 0 | 0 reads | |
4 | 2 reads | ||
Faking It Faking It: Manipulated Photography Before Photoshop
| 0 | 0 reads | |
SuperBetter SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient - Powered by the Science of Games
| 0 | 0 reads | |
Game Design Workshop Game Design Workshop: Designing, Prototyping, & Playtesting Games
| 0 | 0 reads | |
3.5 | 4 reads | ||
Game Design Workshop Game Design Workshop: A Playcentric Approach to Creating Innovative Games
| 0 | 0 reads | |
0 | 0 reads | ||
A Theory of Fun for Game Design A Theory of Fun for Game Design
| 4 | 2 reads | |
Scene & Structure Scene & Structure
| 0 | 0 reads |