#2 | | 0 |
#3 | Learning in Video Game Affinity Spaces | 0 |
#4 | | 4 |
#5 | Challenges for Games Designers | 4 |
#6 | Task-Based Language Teaching - Rod Ellis
- Peter Skehan
- Shaofeng Li
- Natsuko Shintani
- Craig Lambert
| 0 |
#7 | Wittgenstein's Philosophical Investigations: An Introduction | 0 |
#8 | Pervasive Games: Theory and Design - Markus Montola
- Jaakko Stenros
- Annika Waern
| 5 |
#9 | Solving the Procrastination Puzzle | 3.6 |
#10 | | 0 |
#11 | Man, Play and Games - Roger Caillois
- Meyer Barash (Translator)
| 0 |
#12 | Play and the Human Condition | 0 |
#13 | | 3 |
#14 | Yokai Attack!: The Japanese Monster Survival Guide | 4 |
#15 | | 2.5 |
#16 | | 0 |
#17 | | 0 |
#18 | Dice Games Properly Explained | 0 |
#19 | | 0 |
#20 | Moves in Mind Moves in Mind - Fernand Gobet
- Jean Retschitzki
- Alex de Voogt
| 0 |
#21 | Task-Based Language Teaching | 0 |
#22 | Multimodality - Gunther Kress
- Jeff Bezemer
| 0 |
#23 | Motivation, Language Identity and the L2 Self | 0 |
#24 | Values at Play in Digital Games - Mary Flanagan
- Helen Nissenbaum
| 4 |
#25 | Language Learning with Technology | 0 |
#26 | | 0 |
#27 | | 2.5 |
#28 | Glued to Games - Scott Rigby
- Richard M. Ryan
| 0 |
#29 | | 0 |
#30 | Digital Game-Based Learning | 2 |